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Entry-level positions

Entry level applicants with less than two years of relevant professional experience.

Mid-level positions

Professional at least two years of relevant professional experience, relevant experience in the OEM project environment.

Senior-level positions

Expert with at least five years of relevant professional experience or relevant experience in the OEM project environment.

Jobs at cantaloupe 

At cantaloupe, we believe in fostering growth at all levels. No matter where you are in your career, you'll find a supportive environment and a wealth of opportunities to thrive. Apply today and become a part of our dynamic team!

We look forward to receiving your application only if you are familiar with the above-mentioned requirements and would be happy to receive samples of your work (e.g. Artstation) as well as your salary expectations via mail to jobs@cantaloupe.de

for Unity and Unreal projects (W/M/X) at our office in Berlin.

Tasks:

• Integration and refinement of 3D assets using existing pipeline/process 
• Creation of 3D assets for use in automated pipelines 
• Error analysis of bugs in the 3D assets for further processing 
• Fixed bugs in the 3D assets 
• Deployment of 3D assets using defined pipelines
• Creating render jobs and templates based on defined briefings 
• Ensuring product correctness of delivered assets 
• Conception of 3D assets 

Qualification:

• Familiarity with OEM parts systems and PR number logic 
• Experience in automated media processes Technology and process know-how in 3D visualization and CGI media productions
• Experience in systems such as Unreal, Blender, Houdini, versioning management

Desired skills:

We require experience in JIRA and Confluence, communication skills in German and English, knowledge of Microsoft Office programs and a careful and transparent way of working.

3D realtime technical artist

Experience with Blender and Substance Painter (W/M/X) at our office in Berlin.

Task:

• The creation of 3D models for real-time applications
• The creation of textures and materials

Qualification:

• degree or training in the field of media, game or product design or a career changer (m/f/) with experience in a relevant area
• Good to very good knowledge of high and low poly modeling in Blender
• Creation of LOD geometry
• Good to very good knowledge of UV mapping and texturing with Substance Painter

Desired skills:

• Experience working with real-time engines Unity, Unreal,
• Python scripting
• Experience with Substance
• Experience using 3DS Max

Hard surface 3D artist

Advanced knowledge of C++, C#, Phyton (W/M/X) at our office in Berlin.

Task:

• Technical implementation of requirements for VR and AR applications of serious games/training & simulation environments
• Development and integration of new applications with C++, C# and/or Phyton
• Development and maintenance of 3D, mobile and VR/AR applications
• Building structures, continuous development and optimization of the production pipeline
• Ensuring high production quality
• Testing and troubleshooting

Qualification:

• completed studies in computer science, media informatics
• Several years of experience in dealing with real-time engines
• Advanced knowledge of C++, C#, Phyton
• Object oriented programing
• Experience in UI/UX implementation
• Experience with a versioning tool such as B. GIT
• Resource-optimized programming
• Experience working with 3D models/scenes

Desired skills:

• Experience working with real-time engines (Unity, Unreal)
• Experience using Blender
• Experience in agile software development (Scrum)
• Professional command of the English language

Realtime software developer

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